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A 10-scene demo, replicating the magic of the SNES classic. Cancelled at the request
of Square Enix.
Web site
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A suite of cross-platform libraries and tools. Prototypes A & B used in development
of Chrono Resurrection. Prototype C currently in development.
Some new engine features include:
- Dynamic Hierarichal Scene Graph
- Abstract Interfaces for most cross-platform classes. Allows for any platform to
be programmed for easily.
- Base Object features, such as: RTTI, Serialization, Copying/Cloning, and more!
- Custom memory manager with concepts of multiple arenas and heaps.
- Frustum/Occlusion Culling
- Controller-based Animation System shared between Scene Graph nodes and Camera
- Hand-written optimized math libraries for all platforms
- Powerful renderer which has: Renderstate caching, material display lists, Render
Targets, Vertex/Pixel shader support, dynamic geometry optimizations.
There are also tools which will be featured:
- XuStudio (World Editor, Character Editor, Particle Editor, Cinema Editor)
- XuExporter
- XuViewer
- XuConverter
There might be a possibility of the engine being released to the open-source community
once it is in a mature state.
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